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NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #29: The Strategic Level
NEBULOUS Devlog #34: Green Deck
NEBULOUS Devlog #13: A Worthy Adversary
NEBULOUS Devlog #5: Away Damage Control
NEBULOUS Devlog #23: Batteries Release
NEBULOUS Devlog #11: Grow A Spine
2026 09 03 (Devlog #8) - New Item
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #9: Kill Track
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Last Updated: September 29, 2026
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Summary
A start-to-finish game experience....as long as you can get past the errors. Join me on Discord: discord.gg/XSYYRPS Check ... A first look at the singleplayer and co-op campaign coming to The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ... A new AI opponent enters the field. Join us on Discord: discord.gg/XSYYRPS Support development on Patreon: ... Keeping ships in the fight longer with the new damage control systems. Join me on Discord: discord.gg/XSYYRPS. It's been a while, but here is the final The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... I made a new crossbow which launches cluster bombs. I love cluster bombs. I don't know why. I just love the RL-77 Airburst ... I am back from deployment, and back to working on Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...