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NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #9: Kill Track
NEBULOUS Devlog #38: Keel Laid
NEBULOUS Devlog #12: Run Silent
NEBULOUS Devlog #5: Away Damage Control
NEBULOUS Devlog #11: Grow A Spine
NEBULOUS Devlog #8: A Closed Loop
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #18: Objectively Better
NEBULOUS Devlog #6: Cease Buzzer
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Last Updated: September 28, 2026
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Summary
A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... A first look at the singleplayer and co-op campaign coming to A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... Keeping ships in the fight longer with the new damage control systems. Join me on Discord: discord.gg/XSYYRPS. The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... A start-to-finish game experience....as long as you can get past the errors. Join me on Discord: discord.gg/XSYYRPS Check ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ... Only one man would dare give me the raspberry. Join me on Discord: discord.gg/XSYYRPS. Nothing's final yet, but just starting to fill out some sound