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Last Updated: October 1, 2026
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Summary
I put my A* implementation together with some new neighbor-finding rules that work well for a platform- scenerio and then ... Done in the course TNM095 at Linköping University. Angry-face AI follows the player using a modified A* algorithm. Work is ... hey guys today in this video we're gonna be but you don't really see me doing it. But I will show off this ... Alongside some mental health problems I've been having for the last year, I've also been focusing development on stuff that I ... Open-Rival 0.3.0 is here, bringing with it multiplayer capabilities and Ever wondered how that enemy AI manages to move through a level, navigating around corners, skipping dead-ends, and finding ... In this video, I'm breaking down how RTS