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Why you should _still_ never use deferred shading (follow-up)
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Last Updated: September 29, 2026
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Summary
A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... WildOx Studios Patreon - patreon.com/WildOxStudios Discord - discord.com/invite/JTBBm5bzUP Part 2 ... Personal and strongly opinionated rant about why one should never use In this talk, we'll present the new geometry Code samples derived from work by Joey de Vries, author of learnopengl.com/ All code samples, unless ... Original video: youtu.be/CfjvpKKMarI Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Custom water shader i made using scrolling and animated normals :) Keeps the source First attempt to build something meaningful out of stack of demos that I had previously (demonstrated in the Showcasing the tile-based light culling on the GPU used for github.com/byumjin/Project5-WebGL-Clustered- Will make an actual dev log soon, there is so much other stuff i couldnt include here.