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OpenCL SPH Simulation #5 (playing with mass forces)
OpenCL SPH Simulation #3
SPH Particle Simulation by OpenCL
SPH Fluid Simulation using OpenCL
SPH Particle Simulation by OpenCL (High Quality)
OpenCL SPH Simulation #2
OpenCL particle system simulation
2D Fluid Simulation using SPH and OpenCL
Real-Time SPH Water Simulation with OpenCL
SPH Fluid Simulation (C++ OpenCL OpenGL)
OpenCL Fluid Simulation
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Last Updated: September 28, 2026
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Summary
65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. about 4K Particles average 160fps on Intel HD4000 Graphics with