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2D SPH OpenCL Simulation
OpenCL SPH Simulation #1
Preliminary results of OpenCL-based GPU-accelerated SPH simulation
SPH Fluid Simulation using OpenCL
OpenCL SPH Simulation #3
SPH Particle Simulation by OpenCL (High Quality)
OpenCL SPH Simulation #5 (playing with mass forces)
More than 1000 Million particles simulated with DualSPHysics (SPH on Multi-GPU)
OpenCL n-body simulation
OpenCL SPH Simulation #4
Predictive-Corrective Incompressible SPH using OpenCL
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Last Updated: September 30, 2026
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Summary
65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3. 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. Implementation of PCISPH ("Predictive-Corrective Incompressible