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Coding a Physics Engine from scratch!
real time hydraulic erosion using compute shaders - OpenGL
Coding Adventure: Simulating Fluids
Building Collision Simulations: An Introduction to Computer Graphics
Experimental Car Physics C++, OpenGL/Vulkan Update 25.05.20 WIP
How did I optimize my Physics Engine on the GPU! (OpenGL C++)
Building a Physics Engine with C++ and Simulating Machines
Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)
Physics Engine Demo | OpenGL + Qt
OpenGL Physics Simulator
OpenGL Rendering with ReactPhysics3D Physics Engine Library for Physics Simulation
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Last Updated: September 28, 2026
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Summary
This series of videos will demonstrate my progress in making a Game but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! patreon.com/zanzlanz ... finally managed to perform hydraulic erosion in real time, with real time update of heightmap and terrain normals. The algorithms ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... ... exploration: toptal.com/game/video-game- Car physical model implemented on the basis of rigid bodies and constraints. WIP. I explain all the derivations necessary to understand the basics of 3D rigid body This is a project I worked on Sophomore year which has been discontinued. View more information and download the source ...