Parallel Split Shadows Information Guide

  1. Background on Parallel Split Shadows
  2. Main Features
  3. History
  4. Full Guide
  5. Future Outlook

Background on Parallel Split Shadows

Details Shadows, Parallel-Split Shadow Maps + PCF - #19 News
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Main Features

Full Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs) News
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History

Parallel Split Shadows News
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Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
FPSC Reloaded - Parallel Split Cascade Shadow Mapping
FPSC Reloaded - Parallel Split Cascade Shadow Mapping
Quake 3 TC XreaL - Parallel Split Shadow Mapping
Quake 3 TC XreaL - Parallel Split Shadow Mapping
Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
Half-Life 2, (slightly less bad) Parallel-Split Shadow Maps
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 1 - Final)
Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Beta - Check the final version)
Parallel Split Shadow Mapping
Parallel Split Shadow Mapping
Parallel-Split Shadow Map XNA
Parallel-Split Shadow Map XNA
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 2 - Final)
Estrada Real Digital (ERD) - Parallel-Split Shadow Maps (Video 2 - Final)
Tzu3D: geoclipmapping terrain, Parallel Split Shadow Map, Instancing, Deferred Rendering
Tzu3D: geoclipmapping terrain, Parallel Split Shadow Map, Instancing, Deferred Rendering

Full Guide

Data is compiled from public records and verified media reports.

Last Updated: September 28, 2026

Future Outlook

Details Half-Life 2, (bad) Parallel-Split Shadow Maps Update
For 2026, Parallel Split Shadows remains one of the most searched-for information profiles. Check back for the latest updates.

Disclaimer: Disclaimer: All information is compiled from publicly available data, media reports, and analysis. Actual details may vary.

Summary

Apart from the PSSM work (some also call this cascaded Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. For more information on Reloaded, the blog: fpscreloaded.blogspot.co.uk/ A demonstration map for testing Final version (with link to the code): youtube.com/watch?v=wjnELNMC5kA ... Implementation PSSM on XNA http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html.

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