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Building an Icosphere Planet Renderer in C++ | Toast Engine Dev Log 6
Real-time planet renderer, moon planets random variations
planet render
XNA Planetary Render Progress Video
Procedural Planet Progress
TOZ Planet Renderer - Space/Planet flight and walking modes demo
TOZ Planet Renderer - Gamekit for creating planetary scale environments
XNA Planet Renderer Progress video
TOZ Planet Renderer - RC2
Real-time planetary renderer: update 2012.
Starfall: planet rendering
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Last Updated: September 28, 2026
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Summary
Link to my blog: gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest something I threw together for a space game prototyp. In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ... This video shows the status of my Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix. Basic Space/atmosphere flight and surface walking demonstration for unity3d. Object placement, trees and natural environment test for next version. I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... Demo of the Second release candidate for TOZ Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a