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XNA Procedural Planet
Real-time planet renderer, playing with atmosphere
XNA Procedural Planet II
XNA Planet Renderer - Flying around the surface
Planet Renderer in progress
XNA Procedural Planet Wireframe
Planet Renderer
XNA Planetary GeoClipMap engine test #3
XNA Planet Renderer - Terrain & Ocean
XNA Planet renderer - ocean test
Planetary Terrain - Tree system work-in-progress
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Last Updated: September 28, 2026
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Summary
I've been playing with the QuadTree depth and the LOD levels when I made this Link to my blog: gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader - Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ... Updated version, showing the improvements I have made over the last few weeks (most of them are not actually visible!). Added: ... This is the third test of the GCM device. New features are: - now uses shaders to do some bling bling This is a preview of the new tree and foliage system that is still under way.