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Playstation 2 Dev - Faster 2D Graphics in C and Benchmarking
Making a PS2 Game LIVE #10 - Lua Refactor Nearly Complete! (C Game Development on PS2SDK)
Playstation 2 Development LIVE - Improving Lua Logging
Making a PS2 Game LIVE #8 - Scripting With Lua (C Game Development on PS2SDK)
Playstation 2 Development LIVE - Refactoring Texture Loading
Making a PS2 Game LIVE #2 - Drawing Triangles (C Game Development on PS2SDK)
Building a 2D Platformer on the PlayStation 2 - Vsync Madness
Playstation 2 Development LIVE - Lua Math APIs
Making a PS2 Game LIVE #1 - Setup (C Game Development on PS2SDK)
Playstation 2 Development LIVE - New Year Catchup + Fixing Fast Textures
Making a PS2 Game LIVE #11 - Scripting Triangles and Stress Tests (C Game Development on PS2SDK)
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Last Updated: October 1, 2026
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Summary
0:00 Intro + Thanks 1:00 Recap + Plan 6:40 Overview of last stream's problem 8:30 "I fixed this" 13:55 Triangles 16:20 ... 0:00 Planning - Why do we need a VRAM strategy? 5:23 Implementing VRAM "slices" 36:05 Testing VRAM and bug-fixing 39:54 ... 0:00 Start/Intro 1:57 Goals and DMA chain explanation 14:10 Updating 0:00 Intro + Recap 6:36 Drawing tiles 9:38 Rendering tiles and TLB misses 57:34 Player sprites 1:10:18 BRB 1:16:19 Chat solves ... Streamed live on twitch.tv/phylum919 Time to make our 2D renderer go fast by porting logic from 0:00 Spinning Cube 2:54 Stream Starts 1:01:00 Debugging a 0:00 Stream Starts 1:12:25 BRB 1:18:30 Back to work Streamed live on twitch.tv/phylum919 This episode is the start of a ... 0:00 Spinning Cube 6:23 Stream Starts Streamed live at twitch.tv/phylum919 Join my Discord! Stream date: 2024-11-20 Support the stream: ko-fi.com/tommarkstalkscode Source: ... 0:00 Spinning Cube 3:06 Magpie Story 7:20
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