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Playstation 2 Dev - Better Texturing (C and Lua Programming on PS2SDK)
Playstation 2 Dev - Stuck in Lua Hell
Playstation 2 Dev - Better GPU Transfers with DMA Chains (C and Lua Programming with PS2SDK)
Playstation 2 Game Dev - Tile Maps and Animations and Entities (C and Lua Programming on PS2SDK)
Playstation 2 Dev - Managing VRAM and Faster Rendering (C and Lua Programming on PS2SDK)
Playstation 2 Development LIVE - Refactoring Texture Loading
Playstation 2 Dev - Faster 2D Graphics in C and Benchmarking
Building a 2D Platformer on the PlayStation 2 - Dynamic Assets
Making a PS2 Game LIVE #3 - Actually Drawing Triangles (C Game Development on PS2SDK)
Making a PS2 Game LIVE #8 - Scripting With Lua (C Game Development on PS2SDK)
PS2 TOOL - A PlayStation 2 dev unit! Repair and demonstration
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Last Updated: October 1, 2026
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Summary
0:00 Spinning Cube 2:54 Stream Starts 1:01:00 Debugging a 0:00 Intro + Thanks 1:00 Recap + Plan 6:40 Overview of last stream's problem 8:30 "I fixed this" 13:55 Triangles 16:20 ... 0:00 Start/Intro 1:57 Goals and DMA chain explanation 14:10 Updating 0:00 Intro + Recap 6:36 Drawing tiles 9:38 Rendering tiles and TLB misses 57:34 Player sprites 1:10:18 BRB 1:16:19 Chat solves ... 0:00 Planning - Why do we need a VRAM strategy? 5:23 Implementing VRAM "slices" 36:05 Testing VRAM and bug-fixing 39:54 ... Now that we have a simple one screen setup, let's load more interesting levels and set things up to load in chunks of levels as part ... 0:00 Spinning Cube 3:23 Stream Starts Join my Discord! discord.gg/VaZnKD75TK Streamed 0:00 Stream Starts 1:12:25 BRB 1:18:30 Back to work Streamed
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