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Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
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Last Updated: September 30, 2026
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Summary
I try out an in-development demo of This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... Recently I stumbled upon this little gem - Experimenting with UI styles and fonts. I have some thoughts on what I want the final UI aesthetic to be. I'm kinda going for an old ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ... Rockets, rocket motors, and the pod launcher are complete for now. While right now it's just launching rockets, this can just as ... Going through the list of essential features I think are needed before a main branch patch, one of them being chaff for the radar ...