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Unity 3D: Tiny Combat Redux - Guns and Damage
Tiny Combat Redux - Attacking Some Tanks
Tiny Combat Redux - HUD Only View and Padlocking
Tiny Combat Redux - AI Testing
Playtesting Tiny Combat Redux
Tiny Combat Arena - Testing new physics on traffic cones
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Last Updated: September 30, 2026
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Summary
Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ... Bombs and rockets are finally usable when attached to a plane. While the individual weapon systems were pretty much complete, ... I've been busy with real life stuff so I haven't been as active. With demo day over and unguided weapons in a good place I've ... This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ... In the next patch, the guns have been adjusted lightly to do most of their This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ... I try out an in-development demo of 2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it. The footage itself isn't that cool looking today, but what it's showing off is the work being done on the Instant Action Strike missions ...