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Last Updated: September 26, 2026
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Summary
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* Improving on Dijkstra, A* takes into account the direction of your goal. Dr Mike Pound explains. Correction: At 8min 38secs 'D' ... Created by Kamyar Ghiam and Anish Krishnan: Kamyar Ghiam: kamyarghiam Anish Krishnan: ... Source code: github.com/Divine203/A- Full Tutorial: blog.finxter.com/ A tricky one to do a video about this, but here is an tutorial implementation of the A* path finding A* is a graph traversal and path search Correction: at 6:00, the A* score of the path S-A-B-A is 17, not 20. Pathfinding can be a fundamental component of your game. Truly understanding how it works gives you fine-grained control of ...