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RandomChaos Generic XNA - Physics
RandomChaos 3D Engine - Another Test
RandomChaos 3D Engine - Model Example 3
RandomChaos 3D Engine - Example Fog 1
RandomChaos 3D Engine - Terrain Example 1
RandomChaos 3D Engine - Start of an Uber Shader
RandomChaos 3D Engine - Post Processing
RandomChaos 3D Engine - Shadows
Box3D physics (W.I.P.) - Mastering C++ Game Animation Programming, Enhanced Chapter 14
Deriving 3D Rigid Body Physics and implementing it in C/C++ (with intuitions)
3D Realtime Physics Engine
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Last Updated: September 29, 2026
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Summary
This is the initial integration of my current Still not got it right, but thought I would post a progress clip. So, I have added some more post processing effects, also a basic terrain. This was to show the interaction of the post proecssing, ... So, I have started to dabble with C++, I intend to port my XNA C# code over to C++, should be interesting eh... This clip is showing the early stages of my Testing the GGR (Geographic Grid Registration) system as well as the GSM (Game State Manager) and the Post Processing. This clip shows model animation. This clip shows the terrain functionality the Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ... Vulkan example code from Chapter 14 of my second book, extendend with Box3D I explain all the derivations necessary to understand the basics of A simulation tool I made this semester using C++ and OpenGL. the Source Code here: ...