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RandomChaos 3D Engine - Ocean Example 1
RandomChaos 3D Engine - More Testing
RandomChaos 3D Engine - Start of an Uber Shader
RandomcChaos Generic XNA - Deformable Terrain
RandomChaos 3D Engine - Shadows
RandomChaos 3D Engine - Model Example 3
RandomChaos 3D Engine - Planet Shader with Atmosphere
RandomChaos Generic XNA - Terrain With Fog
RandomChaos 3D Engine - Physics
Visual3D Game Engine - Terrain Editor, Tutorial #1 - Part 1 - Getting Started
RandomChaos 3D Engine - Model Example 2
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Last Updated: September 30, 2026
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Summary
So, this is the next clip in my C++ adventure. I have now got my XNA This shows the Ocean/Water functionality in the So, I have added some more post processing effects, also a basic Been playing around with shader as I am sure you can see from my earlier posts. In this one we have a bump, glow, reflective ... This clip shows model animation. This is now a multi pass shader, well the second pass came in with the water as I had ran out of instruction slots as I use SM2. This is the initial integration of my current physics First tutorial in a series of short tutorials that will teach you how to create a new scene with your own custom built
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