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Rive 101 - Build a simple button
Rive 101 - Selection
Rive 101 - Single Animation States
Rive 101 - Snapping
Rive 101 - Components
Rive 101 - Solos
Rive 101 - Transitions
Rive 101 - State Machine Layers
Rive 101 - Lists
Rive 101 - Selection
Rive 101 - Align and Distribute
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Last Updated: September 28, 2026
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Summary
The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . In this section, we'll talk through all the ways you can select objects on an Artboard. States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ... Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Solos allow you to toggle the visibility of nested objects. They serve as a great tool to build different skins, or create ... Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ... State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Lists allow you to use View Model Instances as elements within Layouts. Align tools allow us to align and distribute objects on the stage.