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SPH Fluid Simulation using OpenCL
Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
3D Fluid Simulation on GPU using OpenCL
Fluid Dynamics with OpenCL
OpenCL 3D Fluid Dynamics raycasted
Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders
OpenCL interactive fluid and boundaries on AMD HD7870
Fluid simulation using OpenCL
OpenCL GPU SPH Demo 15k particles
OpenCL Fluid simulation 32*32*32 cells
OpenCL SPH Simulation #4
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Last Updated: September 28, 2026
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Summary
Joint Los Alamos National Lab and IBM demo from about 4K Particles average 160fps on Intel HD4000 Graphics with Smoothed Particle Hydrodynamics Navier - Stokes Equations on a 2D cell-matrix. Each cell has velocity and density. They are diffused by a simple algorith, advected ... 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection.