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Shadows , deferred renderer, PBR!
Visibility Buffer and Deferred Rendering in DOOM: The Dark Ages
OSG deferred shading with OSG ShadowMap and geometry suitable for shadows
Deferred rendering (Deferred shading)
Tzu3D: geoclipmapping, Parallel Split Shadow Map, Instancing, Deferred Rendering, Depth of Field
Deferred Rendering - Shadow Volumes
deferred shading with depth map shadows
Vulkan Deferred Rendering and Physically Based Rendering (PBR) with Shadow Mapping
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Last Updated: October 1, 2026
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Summary
4 point lights + 2 spot lights everything casts Original video: youtu.be/CfjvpKKMarI This project is comming to an end, next week I have to upload it to the university intranet and I´m giving the last touches. One of ... In this talk, we'll present the new geometry all was built from scratch blehhh i know theres many bugs :P song : Within The Boundaries by Daniel Land & The Modern Painters ... Showcase of my rendering engine made in Rust and Vulkan featuring