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Main Features
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Developments
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Deferred Rendering - Shadow Volumes
OpenGL - deferred rendering
Deferred PBR rendering
Deferred shading - shadows
GTA San Andreas: Proper Shaders 05-26 (Deferred Rendering with Per-pixel Lighting, Improved Shadows)
Shadows + Deferred Rendering
Jonathan Blow on Deferred Rendering
Deferred Rendering + Shadow Mapping
Deferred Renderer, Shadow + Reflection Mapping
Tiled Forward/Deferred Shading
Deferred Rendering with Physically Based Rendering [DX11]
Deep Dive
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Last Updated: September 30, 2026
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Summary
This project is comming to an end, next week I have to upload it to the university intranet and I´m giving the last touches. One of ... In this talk, we'll present the new geometry Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Code samples derived from work by Joey de Vries, author of learnopengl.com/ All code samples, unless ... New light model, same engine as before :) All the lights in the scene cast 4 point lights + 2 spot lights everything casts The May version of Proper Shaders arrives with several new fixes and stability improvements. The main new addition is Original video: youtu.be/CfjvpKKMarI An unoptimized implementation of tiled forward/