Shmup Dev Guide - The EASY Way to Make Bullet Patterns!
Bullet Pattern Design [SHMUP WORKSHOP 03]
Shmup Dev Log #1
15 Shmups That Teach How Shmups Work
Shmup Dev
UE5 Shmup Dev.03 - Basic Turrets With Tracking
UE5 Shmup Dev.21 - Pre Shoot Indication For Enemies
UE5 Shmup Dev.02 - Path Following Enemies
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Last Updated: September 29, 2026
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Summary
A video series explaining how to design a shoot 'em up from the ground up. Even though it focuses on CAVE-style games, most ... A quick sloppy PSA vid talking to the homies ❤️ Thumbnail artist : x.com/ourboy83/media Artists used in the example ... This is a guide on how to design a golden age 16 bit youtube.com/playlist?list=PLE0dMy4W4iAmsfIcXoi-pbJl9kWM3PKYZ Lazy Devs! TL;DW Use For and While loops. People who are familiar with programming will probably find this video trivial, but I'm aiming it ... Showing off the current state of the game. Visit our guests: rfgeneration.com/podcasts/shmupclub/ youtube.com/shmupjunkie ... Turrets taht trakc the players position and shoot. Needs clamping so they dont shoot towards the camera on switching sides. Small visual tell that and enemy is about to shoot, no more frustrating deaths when up close and personal. Quick and dirty path following enemies. Useful for gameplay enemy patterns.