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Flash stage3D games visual editor
Stage3D Reflection Shader
3D Terrain Rendering Explained: How do Geometry Clipmaps Actually Work
Tharsis, stage3D flash game.
WorldGameMaker: Game & App IDE for Stage3D powered by ND2Dx
Stage3D - The Demo of Porting Epics Unreal Engine to Flash.
Molehill Terrain Demo - RPG forest 100k polies at 60fps
Flare3D Deferred Rendering for Stage3D Extended Profile.
Stage3D b3d engine stress test
3D World Generation: #3 (Quadtree & LOD)
Molehill Terrain Demo - 60fps - 40k polies - 3d graphics in Flash!
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Last Updated: September 29, 2026
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Summary
A shader that reflects the environment using dynamic cube mapping. Working of my flash game engine, with visual scenes editor. A shader that takes in a texture and an arbitrary plane and does some reflection & ray vs plane intersection math to reflect the ... the full series, including source code on Patreon! patreon.com/MichaelJared More of my stuff: ... Developed by devm-games, devm-games.com Using Away3d and JigLib. FITC Tokyo 2011 Support iPad ( with Touch Controller ) 3d tech demo of an RPG game I am programming in Flash using Molehill. 100k polies, 60fps at fullscreen resolution. The Flare3D's Deferred Rendering for putting my engine to the test with 20000 individually transformable torus primitives, totalling 15000000 polygons go flash! the ... 3D World Generation: (Quadtree & LOD) This is the third in a series of 3d world generation tutorials, covering my quadtree ... To play the demo and see screenshots, go to mcfunkypants.com/2011/molehill-