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OpenGL - lighting with the Phong reflection model (part 1 of 2)
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Last Updated: September 27, 2026
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Summary
I now get into making transparent textures, which is a weirdly difficult thing it seems. I also attempt to make grass work but that fails ... In this video I demonstrate how to implement multiple point In this one I put some material specifications into the incredibly jank code I'm dealing with. It's getting to a boiling point where I ... In this video I'm going to show you how to implement the spot Playlist: youtube.com/playlist?list=PLv2j7GTfkgeWfvbaP_5sZLGC9M9bd0xhz Twitch: twitch.tv/codestrum. Now that the first refactoring is done I try to add the next feature to the new code, depth and stencils. Sorry for the delay! Technical issues. In this video we project Code samples derived from work by Joey de Vries, author of learnopengl.com/ All code samples, unless ...