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TexGraph | Experiments Noises & Normals
TexGraph | Output Channels & Preview 2D
TexGraph | Gold Cube
Measuring and Visualizing GPU Power Usage in Real Time with asyncio and Matplotlib
TexGraph | New Cube Preview
TexGraph | Shader Hot Load
TexGraph | Another Parallax Occlusion Test
TexGraph | Barcelona Tiles + Parallax Occlusion Mapping
How do Graphics Cards Work Exploring GPU Architecture
Expressing High Performance Irregular Computations on the GPU
Realtime GPU Pathtracer - Global Illumination - Part 1
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Last Updated: October 1, 2026
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Summary
Kernels are now implemented in GLSL Compute Shaders and execute on Bastian Kuth, Max Oberberger, Carsten Faber, Dominik Baumeister, Matthäus Chajdas, Quirin Meyer HPG 2024 - Day 2. Experimenting creating normal maps with noise patterns. Added Output channels and a preview 2d panel. In this video I show how to measure and visualize the Added a 3D preview with a rounded cube mesh. Implemented file watch feature to hot load edited shaders. Catching some grazing angles creating height maps for parallax occlusion mapping. Barcelona tiles procedural texture plus a new viewport feature to display Parallax Occlusion Mapping. Interested in working with Micron to make cutting-edge memory chips? Work at Micron: bit.ly/micron-careers Learn more ... A Google TechTalk, presented by Muhammad Osama, 2022/06/07 ABSTRACT: Started to implement a denoiser, this is a tough part xD Sorry for the quality, noise and video compression never mix well.