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Last Updated: October 1, 2026
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An unoptimized implementation of This video is part of an online course, Interactive 3D Graphics. the course here: udacity.com/course/cs291. Original video: youtu.be/CfjvpKKMarI Hey Everyone this demo shows the latest update on my Graphics Engine that was made from scratch using C++ and DirectX11 ... In addition, we show how we combined this approach with an optimized For more info, please see our github github.com/YuqinShao/Tile_Based_WebGL_DeferredShader. A high quality production demonstrating 4 point lights + 2 spot lights everything casts shadows. light propagation volume(compute shader) + Demo of my final project for the Fall 2020 Computer Graphics course with the Harvard Extension school The program compares ... In this video I explain how to change a