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Tiny Combat Arena - What if cheat code to fly AI planes
Tiny Combat Arena - Airburst Bombs vs SA-2
Tiny Combat Arcade - Missiles, Targeting, Basic AI
Unity 3D: Tiny Combat Redux - AI Aircraft and Basic Navigation
Tiny Combat Arena - AI Dogfighting
Unity 3D: Tiny Combat Redux - Guns and Damage
Tiny Combat Arena - Teaching AI to compensate for bullet drop
Tiny Combat Redux - Splash Damage, Overkill, Armor, and Top Attack
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Last Updated: October 1, 2026
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Summary
While the damage model is more in depth than this, there is a visual shorthand to how damaged an enemy plane is. If they are ... I was looking for a good "SAM Hunting" loadout and was going to use cluster bombs for the "clean up" but they looked kinda ... Straightforward building block stuff. Missiles can be fired, there's a targeting system, and there's an Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ... The footage itself isn't that cool looking today, but what it's showing off is the work being done on the Instant Action Strike missions ... Getting the F-5 into the game after only one night (modeling + setting up the config) is proof that this new workflow works. Adding ... One of the great benefits of a unified flight model, is a unified damage model.