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Last Updated: September 27, 2026
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The basics of texture mapping and Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ... How to construct the very simplest of shaders. forum. Description of Z-Fighting and how to mitigate its effects using translation. forum. Explaining depth testing options using the ZTest command. forum. Alpha Blending in the Transparent Queue. Culling. forum. An explanation of what ColorMaterial can be used for in a shader. forum. Using the Matrix command to affect all the UVs of a texture property. forum.
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