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Last Updated: September 26, 2026
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Summary
Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ... Putting all the lighting together. forum. Explaining depth testing options using the ZTest command. forum. An explanation of what ColorMaterial can be used for in a shader. forum. How to construct the very simplest of shaders. forum. The basics of texture mapping and combiners in Eliminating Z-Fighting using "Offset" in Alpha Blending in the Transparent Queue. Culling. forum.
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