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Last Updated: September 28, 2026
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Summary
An explanation of what ColorMaterial can be used for in a shader. forum. Explaining depth testing options using the ZTest command. forum. Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ... Alpha Blending in the Transparent Queue. Culling. forum. The basics of texture mapping and combiners in Eliminating Z-Fighting using "Offset" in
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