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Last Updated: September 27, 2026
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Summary
An explanation of what ColorMaterial can be used for in a shader. forum. Alpha Blending in the Transparent Queue. Culling. forum. One of five videos about the depth buffer and rendering queue's in How to construct the very simplest of shaders. forum. Eliminating Z-Fighting using "Offset" in Two SubShaders are detailed; the second one is necessary as the MBXLite GPU only provides half the amount of texture stages ...
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