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VKEngine (Vulkan and C++ 3D Game Engine) - Version 1 Feature Showcase!
VKEngine (Vulkan and C++ 3D Engine) - Devlog 6 (Submeshes, Material Batch, Animation, Light Casters)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 4 (Camera, Dynamic Lighting & Blinn-Phong Shading)
VKEngine (Vulkan and C++ 3D Game Engine) - Project Update: Synthesising Modern Classic 3D
VKEngine (Vulkan and C++ 3D Engine) - Devlog 3 (Debug Utils, ImGui, Dynamic state & Window resize)
Kohi #000: Game Engine Architecture and Overview (Vulkan Game Engine Series)
I made several visualizations using Vulkan in just 1 week, and here's how. (Daxa library showcase)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 2
Vulkan Game Engine Development - 16FPS to 5000FPS
Vulkan Game Engine Tutorial
RCQ Graphics Engine - Vulkan API - C/C++17
Full Guide
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Last Updated: October 1, 2026
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Summary
Hi everyone I'm excited to announce my new project Goodbye triangle, hello spinning square. This week I have implemented Frustum Culling, Coarse + Fine grained AABB debug visualizations, This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ... Integrating a camera system, directional and point lights, and the Blinn-Phong shading model. Source code: ... A presentation I made to clarify the scope of the project, and the modern rendering features I would to add to the Building a strong foundation with This video is the introduction to the Kohi Game Patrick and I are just putting together the finishing touches on Patrick's 2000 lines of code later we have a No AI was used in the making of this game This is an introduction to a tutorial series covering the
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