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VKEngine (Vulkan and C++ 3D Engine) - Devlog 0
VKEngine (Vulkan and C++ 3D Game Engine) - Project Update: Synthesising Modern Classic 3D
VKEngine (Vulkan and C++ 3D Game Engine) - Version 1 Feature Showcase!
VKEngine (Vulkan and C++ 3D Engine) - Devlog 3 (Debug Utils, ImGui, Dynamic state & Window resize)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 5 (Skybox, Environment Mapping, Transparency)
VKEngine (Vulkan and C++ 3D Engine) - Devlog 4 (Camera, Dynamic Lighting & Blinn-Phong Shading)
Vulkan Game Engine Development - 16FPS to 5000FPS
Platform Independence Layer | Game Engine Devlog #2
Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)
Hedge - Vulkan Game Engine Devlogs [2]: Cubemap
uGine v0.2 - C++ / Vulkan 3D engine from scratch.
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Last Updated: September 30, 2026
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Summary
2000 lines of code later we have a Goodbye triangle, hello spinning square. This week I have implemented Frustum Culling, Coarse + Fine grained AABB debug visualizations, Hi everyone I'm excited to announce my new project A presentation I made to clarify the scope of the project, and the modern rendering features I would to add to the This week I added MikkTSpace Normal Mapping, Cascaded Shadow Maps, Optimized Alpha-to-Coverage (A2C), and I optimized ... Building a strong foundation with Integrating a camera system, directional and point lights, and the Blinn-Phong shading model. Source code: ... No AI was used in the making of this game Welcome back to the Alkahest Game In this stream we will be addressing some long-standing technical debt items and adding a few nice-to-haves. Kohi Game Cubemap Generator and Renderer Github repo: github.com/JerryYan97/
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