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LensForge — Physically-Based Kerr Black Hole Renderer | WebGPU + Relativistic Ray Tracing
WebGPU Raytracer test-01
WebGPU Realtime Raytracing: Tracing an OBJ Model
WebGPU Realtime Raytracing: General Transforms
WebGPU :: Creating a Raytracer with Bloom
Realtime Raytracing in Python 8: Geometry Manager
WebGPU by Examples (4): Update GPU Buffers
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Last Updated: September 29, 2026
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gamedev code: github.com/amengede/ This is the 17th video of a video series about " LensForge is my 5th project, and it took me around 19 days to build Version 1. It is a physically-based Kerr black hole renderer ... In this video / devlog, I show you my process of improving and creating my This is the 4th video of a new video series "
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