About on Zig Fighting Game Dev Implementing Per Attack Hit Properties
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Zig Fighting Game Dev - Grab Distance Check and Grabbable State
Zig Fighting Game Dev - Editor and Zig Upgrade
Zig Fighting Game Development - 2025 Review Part 1
Zig Fighting Game - Hit Reactions and Hit Stun
Zig Fighting Game Development - 2025 Review Part 2
Zig Fighting Game - Implementing Guarding and Guard Stun
Zig Fighting Game Dev - Specials and Special Canceling
Zig Fighting Game Dev - Correcting Input Problems
Zig Fighting Game Dev - Saving Game Assets Part 2.
Zig Fighting Game - Push Collisions
Zig Fighting Game - Jump Action and Hit Stop
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Last Updated: October 1, 2026
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Summary
Broadcasted live on Twitch -- Watch live at twitch.tv/zinac. A discussion on the concept of grabs/throws in Supported throw specific collision checks. -- Watch live at twitch.tv/zinac. Reviewing changes made to the source code since the last 2024 stream. Correcting input problems related to the input command buffer storing the wrong directional input. Broadcasted live on Twitch ... Finishing our work on saving character assets. -- Watch live at twitch.tv/zinac.
Zig Fighting Game Dev Implementing Per Attack Hit Properties.pdf
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