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Jonathan Blow on the difference between good and bad puzzle design
Jonathan Blow on how hard a puzzle should be
How To Design Deep Games Keynote with Jonathan Blow (Braid, The Witness)
Jonathan Blow Analyzes His Favorite Puzzle in The Witness
Jonathan Blow on Puzzles and Simulating the Universe
Jonathan Blow on how to start in game design
How Jonathon Blow Designs Better Puzzles
Jonathan Blow on Designing Multi-Dimensional Game Mechanics
Puzzle Game Water Rendering, discussion with Casey Muratori
Braid and The Witness waste the player's time (Jon answers)
Discussion: Puzzle Game Movement Systems, with Sean Barrett.
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Last Updated: September 25, 2026
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Summary
Get bonus content by supporting Game Maker's Toolkit - gamemakerstoolkit.com/support/ For Original video: youtube.com/watch?v=jFPMv8st7J0 to Wookash channel: ... Original stream: twitch.tv/videos/2803039217. When we talk about the best game developer in the world, one name that might come up is beloved indie star my Plarza: jonathanblowclips.plarza.com Clip from ... right and so yes um otherwise known as the This is a re-upload (the original version was missing 45 minutes from the end!)