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Coding Adventure: More Ray Tracing!
CODEMONKEY: CODING ADVENTURE 1 TO 30, FIRST STEP, OBJECT AND FRIENDS, LOOP LAND.
Coding Adventure: Simulating Fluids
Code Monkey Coding Adventure Loop Land Levels 21-30
Coding Adventure: Rendering Text
Coding Adventure: Making a Better Chess Bot
Coding Adventure: Portals
Coding Adventure: Coding a Coding Game
Coding Adventure: Atmosphere
Coding Adventure: Ray Tracing
How to pass CODING ADVENTURE: CHALLENGE #39 - By Mia
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Last Updated: September 27, 2026
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It doesn't do anything for you, the My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Enjoy the Answers of Code Monkey This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Remember you need to change the distance to the turtle to distance to the banana or it will only go midway! , and ...