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Code Monkey Adventure Challenges 43-47
Coding Adventure: Portals
Coding Adventure: Terraforming
Coding Adventure: Simulating Fluids
Coding Adventure: Coding a Coding Game
Coding Adventure: Analyzing Audio
Coding Adventure 47
Coding Adventure: Ray Tracing
Coding Adventure: Marching Cubes
Getting Started with Coding Adventure - A Guide for Students
Coding Adventure: Rubik's Cube
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Last Updated: September 26, 2026
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Summary
Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... I thought this was going to be a lot harder but no I was wrong... Remember to , and leave a down below! This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ... Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Broadcasted live on Twitch -- Watch live at twitch.tv/stolao. I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... This video will help your students to take their first steps in learning how to code with CodeMonkey's My attempt at solving the 3x3 Rubik's cube (by programming the computer to do it for me). Note: in the evaluation function at 22:32 ...