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Coding Adventure: More Ray Tracing!
Coding Adventure: Additive Synthesis
Coding Adventure: Coding a Coding Game
Coding Adventure: Game Idea Generator
Coding Adventure: Chess
Coding Adventure: Terraforming
Coding Adventure: Simulating Fluids
Coding Adventure: Software Rasterizer
Coding Adventure: Portals
Coding Adventure: Simulating Smoke
Coding Adventure: Sound (and the Fourier Transform)
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Last Updated: September 30, 2026
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Summary
OO! A snail trail! Remember to , and leave a down below! Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little ... My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: sebastian.itch.io/chess-ai ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Let's try to convince a bunch of particles to behave (at least somewhat) water. Written in C# and HLSL, and running inside the ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Experimenting with portals, for science. The project is available here: github.com/SebLague/Portals/tree/master If you'd ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ...