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Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 35: Stackable inventories!
How to Install Apache NetBeans on Windows 11 | Java IDE Setup
Java Netbeans Game Dev Log - part 21: Campfire and killing rabbits!
Java Netbeans Game Dev Log - part 17: Dual wielding and animal AI!
Java Netbeans Game Dev Log - part 51: snare trap and dead rabbits!
Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 42: Action timers and grass tile variations!
Java Netbeans Game Dev Log - part 26: Saving the game and cooking!
Java Netbeans Game Dev Log - part 6: Colors and bigger tiles!
Java Netbeans Game Dev Log - part 24: Shelter, bushes and stuff!
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Last Updated: September 27, 2026
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Summary
Today I've added a character sheet and figured out how to make In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Crate will have a special type of an inventory which you can be filled with multiple items of the same type. They can be used to ... In this tutorial, you will learn how to download and install Apache I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... I've introduced a trap system into the Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... In order to be able to save the Made a major change - Fred sticks to the middle of the screen why the rest of the screen is moving under his feet. Trees are bigger ... I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The
Java Netbeans Game Dev Log Part 11 Backpack Mostly Finished.pdf
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