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Java Netbeans Game Dev Log - part 17: Dual wielding and animal AI!
Java Netbeans Game Dev Log - part 23: New character graphics and animation!
Java Netbeans Game Dev Log - part 20: Rabbits and sounds!
Java Netbeans Game Dev Log - part 11: Backpack mostly finished!
Java Netbeans Game Dev Log - part 36: Caves!
Java Netbeans Game Dev Log - part 50: health, thirst, hunger bars!
Java Netbeans Game Dev Log - part 8: Chopping trees, chipping stone!
Java Netbeans Game Dev Log - part 29: Animal AI and Bresenham algorithm!
How To Make Snake Game in Java NetBeans (𝟮𝟬𝟮𝟲) | 100% WORKS | NO Yapping, To The Point | FAST & EASY
Java Netbeans Game Dev Log - part 40: Zoom and stuff!
Java Netbeans Game Dev Log - part 4: Debugging system + Menu Options!
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Last Updated: October 1, 2026
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Summary
Had to remake the whole movement/ In this entry I've focused on the I've improved the performance, cleaned up and refactored some of the code and added bunch of I've been fighting pixels! A lot of them. And got beaten up million times. But pixel art is about persevering and so I did! I've added rabbits with their animations and sounds! Too tired to write a description :) Also caves! Just a bump that I'm still here and I intend to continue working on this project. It is something that has been I've added melee combat with polearms and bare hands skills to complement it. Getting better at those skills increases your hit ... I might have gone a bit overboard with the future ideas for the project. But at least you can see that the possibilities are endless ... I've added random object location generation, debuggin options and
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