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Java Netbeans Game Dev Log - part 48: fixes and distribution!
Archipelo DevLog #12: Player animation down pact! (LibGDX 2D Java MMORPG)
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Java Game Development (LibGDX) | Episode 11 - Fixing very important stuff
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 53: spike trap, ghosts, graves, blood!
Archipelo Devlog #18: More optimization and art (2D LibGDX Java MMORPG))
Java Netbeans Game Dev Log - part 2: The Obstacle System
Game Development Jam 2023 - Remake an old libGDX/Java game in Unity/C# - part 244
Java Netbeans Game Dev Log - part 45: Eating fixed and help added!
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Last Updated: September 28, 2026
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Summary
A tough decision has been made and As boobool ( youtube.com/boobool) requested, we're going to create a Sprite that follows waypoints in a specific order ... Maven, distribution, filtering resources and reading property files... and bunch of fixes campfire, craftbook, clay oven, . Hey everyone. No update today finally BUT I have finally made nice character animations! Doing different components should be ... The first recording was better... Anyway, in this Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. Uncapped framerate is really helpful when analysing potential performance issues. And I really need to find a way to fix the ... Hey everyone. Haven't really done much this week. Busy again. In this Added entity loading and teleporters. Also got close to fixing the html version. ToDo list for this week: ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred. Dear Space Adventurer, I invite you to join us on an epic journey through the cosmos with SpaceBlockers, the exciting new ... I've fixed the eating issue, fixed the animation issue and added help and keybinds.
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