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Mythruna - Performance Coding Live Stream
Mythruna - Bugs and Jack o' Lanterns Coding Live Stream
Mythruna - New Release Coding Live Stream
Mythruna - Game Scripting Coding Live Stream
Mythruna - Coding Live Stream
Mythruna - Flora Release Checklist Coding Live Stream
Mythruna - Map Zoom/Layers Coding Live Stream
Mythruna - More Finalizing AI Code
Mythruna - Random Dungeons pt 3 Coding Live Stream
Mythruna - Random Numbers and Town Placement Coding Live Stream
Mythruna - AI Activity Coordination Live Stream
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Last Updated: September 30, 2026
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Summary
Tonight I'll probably talk a little about what went into the performance release and then pick some I'll review where caves are and work on some I'll be going over what's in 2023-09-07's release and maybe Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... (Note: earlier time) We'll finally get around to implementing the simple "dungeon game" scripts I talked about in previous Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Running down the last minute things for the release tomorrow. Finalizing the flora generation, adding a way to import clothing from ... Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. In this continuing series, I will start adding some test Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Continuing to refactor the AI, this week will be working on multi-layer activities and coordination between those layers. Download ...