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Mythruna - Bug Fix Coding Live Stream
Mythruna - Game Scripting Coding Live Stream
Mythruna - Even More Finalizing AI Code
Mythruna - Even More Finalizing AI Code p2
Mythruna - Random Dungeons pt 3 Coding Live Stream
Mythruna - Caves Coding Live Stream
Mythruna - More Finalizing AI Code
Mythruna - Ecology Coding Live Stream
Mythruna - Random Dungeons pt 2 Coding Live Stream
Mythruna - Wrapping up Release Coding Live Stream
Mythruna - Scripting updates Coding Live Stream
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Last Updated: September 30, 2026
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Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... Tonight I will go over the networking performance improvements that I've made so far along with the techniques that I personally ... Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... Tonight I'll probably talk a little about what went into the performance release and then pick some bugs off the backlog to knock ... (Note: earlier time) We'll finally get around to implementing the simple "dungeon game" scripts I talked about in previous Making a final push to convert the last of the prototype In this continuing series, I will start adding some test Back to the regular time at least for this weekt) Let's get started moving the cave Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. Continuing directly from last week, we'll be fleshing out the dungeon generator a little more and maybe testing it in an actual world ... Trying to wrap up the last things for a release on the 31st. For those who asked, here are some pertinent links: ...