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Mythruna - AI Probe Debugging Coding Live Stream
Mythruna - Coding - More sound
Mythruna - Finalizing Pathing Code
Mythruna - Probes and Pathfinding
Mythruna - Coding - Release punch list
Mythruna - More configuring in-game AI
Mythruna - Coding - Positional sound
Mythruna - Cloud experiments pt 7
Mythruna - GOAP Integration pt 2 Live Stream
Mythruna - Even More Finalizing AI Code p2
Mythruna - Map Tools
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Last Updated: September 30, 2026
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The first of what is planned to be a weekly series of short videos about specific Continuing to enhance the collision shape Trying to come up with good ways to Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ... Tonight I will start hooking up sound effects to in-game objects... with a brief trip through some object scripting to Converting the prototype "path code" to real code in the game engine. Fixing little left-over things as we go and making sure to ... Trying to finalize collision avoidance since everything else ultimate gets blocked by this feature. I'll be trying to finish turning the ... Tonight I will be checking off the last items for the late "birthday release" to get it ready for cutting. 0:00 Introduction 0:22 Property ... We'll either be expanding the activities we started implementing last week or Extending terrain and climate to add more detailed wind. Download a test build of the game here: ... Continuing from last week: Trying to come up with good ways to Making a final push to convert the last of the prototype code over to real game code. Still trying to finish this weekend? Download ... Enhancing the prototyping tools with a standard