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Developments
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NEBULOUS Devlog #34: Green Deck
NEBULOUS Devlog #10: Heavy Rolls
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #12: Run Silent
NEBULOUS Devlog #8: A Closed Loop
NEBULOUS Devlog #6: Cease Buzzer
NEBULOUS Devlog #37: On Campaign
NEBULOUS Devlog #5: Away Damage Control
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS Devlog #9: Kill Track
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Last Updated: September 29, 2026
Future Outlook
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Summary
One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ... A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ... I am back from deployment, and back to working on The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... A start-to-finish game experience....as long as you can get past the errors. Join me on Discord: discord.gg/XSYYRPS Check ... Only one man would dare give me the raspberry. Join me on Discord: discord.gg/XSYYRPS. A first look at the singleplayer and co-op campaign coming to Keeping ships in the fight longer with the new damage control systems. Join me on Discord: discord.gg/XSYYRPS. The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...