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NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #38: Keel Laid
NEBULOUS Devlog #5: Away Damage Control
NEBULOUS Devlog #37: On Campaign
NEBULOUS Devlog #25: Missiles Away
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #24: Battle Damage Assessment
NEBULOUS Devlog #18: Objectively Better
NEBULOUS Devlog #22: Attack Team Out
NEBULOUS Devlog #17: Facing the Interface
NEBULOUS Devlog #21: Full Steam
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Last Updated: September 29, 2026
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Summary
Only one man would dare give me the raspberry. Join me on Discord: discord.gg/XSYYRPS. A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... It's been a while, but here is the final Keeping ships in the fight longer with the new damage control systems. Join me on Discord: discord.gg/XSYYRPS. A first look at the singleplayer and co-op campaign coming to Only a few days to go before the release of the Modular Missiles Update. This A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... One year of development completed! The Light Cruiser joins the fleet lineup and new multiplayer game objectives force players ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... A complete restructuring of the ship interface in the Skirmish gameplay to make it much more useable, and the implementation of ... Finishing the Steam integration and adding mod support to the game! Wishlist on Steam: ...