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Real-time basic SPH fluid simulation using OpenCL.net For GPU computation
OpenCL Multibody Simulation (1)
SPH Fluid Simulation using OpenCL
OpenCL SPH Simulation #5 (playing with mass forces)
OpenCL SPH Simulation #2
OpenCL SPH Simulation #3
Preliminary results of OpenCL-based GPU-accelerated SPH simulation
OpenCL SPH Simulation #4
Fluid Simulation - Step 1
2D Fluid Simulation using SPH and OpenCL
OpenCL Fluid Simulation
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Last Updated: October 1, 2026
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131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. : bit.ly/2FWvDUG ▷ HOMEPAGE: panoramix.ift.uni.wroc.pl/~maq/ ▷ KIDS PHYSICS WEBSITE: ... Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ... 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... Smoothed Particle Hydrodynamics