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Programming a Boss Battle For my Game
RIG Devlog | Build 39B
RIG Devlog | Death Screen Test
RIG devlog: Loltest
Making my BIGGEST Boss Battle using YOUR Ideas
Adding BOSS FIGHTS to my Monster Taming Game! | Devlog
RIG devlog | Testing traps
RIG devlog | Melee class sprite test
RIG devlog | Tile test and debuffs
RIG devlog | Spell test
RIG Devlog | w0w dooping
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Last Updated: September 28, 2026
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Summary
Lag rip 2nd phase needs to be redone, it's way too much Yuyuko. For a shitty bossfight I just made up it's kinda fun. Pretty hard, which is good. Make sure to : reddit.com/r/riggame/ I've added portals, allowing the player to travel to different dungeon ... Added two skills for the cleric class and a shadow effect. Excuse me for the lagspikes, this pc gets shittier by the day. Because sometimes I don't know what to call these vids. Make sure to : reddit.com/r/riggame Changelog 39B ... With a randomized quote at the bottom, yay. Something is causing lag in my game, apparently it's not these things though. PLAY HELLSPAWN: okay-cam.itch.io/hellspawn ⛧ I've added your ideas to my Bullet Hell Hello Everyone. Welcome to the third Took a while to get the sprite to where it is now. I the current version. May still be tweaked though. Gameplay doesn't actually ... Testing some tiling features. The sprites used for the walls/floor were made by Oryx and will not be featured in a 'final' version. Testing chests (and loot bags), when suddenly..