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RIG devlog | BATS
RIG Devlog | Loot Update #2
RIG devlog | Testing traps
RIG Devlog | Death Screen Test
RIG Devlog | Assassin + Boss UI test
RIG devlog | Tile test and debuffs
RIG Devlog | Text log test
RIG Devlog | Unfinished pause menu fun
RIG devlog | Loot update #1
RIG Devlog | w0w dooping
RIG Devlog | Icicle Spray Spell test
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Last Updated: September 28, 2026
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Summary
Something is causing lag in my game, apparently it's not these things though. Added two skills for the cleric class and a shadow effect. Excuse me for the lagspikes, this pc gets shittier by the day. Make sure to : reddit.com/r/riggame/ I've added portals, allowing the player to travel to different dungeon ... Just testing the bat-waking-each-other-up-AI. Fun fun! Added and fixed a few bits. + Loot bags can have different sprites, depending on the rarity value of the items it contains. + Loot ... With a randomized quote at the bottom, yay. For a shitty bossfight I just made up it's kinda fun. Pretty hard, which is good. Testing some tiling features. The sprites used for the walls/floor were made by Oryx and will not be featured in a 'final' version. Still a work in progress. I've added this text log as a way to send notifications to the player. It may not be necessary.. but it looks ... I got stacks. Stacks of bullets! Haven't finished the basic system quite yet, but I'm getting there. Special thanks to Krakouna and Frezgon for their suggestions on ... Testing chests (and loot bags), when suddenly..